version 75 // The above version number should only be incremented if a // change has been made that is so significant that all users' graphics settings need to be reset to the recommended // defaults. This should occur as rarely as possible. // NOTE: This file is largely identical to featuretable_mac.txt, but has some differences. // Should be combined into a table. // // Generates lists of feature masks that can be applied on top of each other. // // // Comments begin // List // Starts a feature list named // // is the name of a feature. // is 0 or 1, depending on whether the feature is available. // is an F32, the recommended value. // // The first list read initially sets all default values. // // // "All" contains all standard settings for high-end computers. // NOTE: All settings are set to the optimal minimum value for graphics cards from 2015 to 2025! // list all RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderLocalLightCount 1 4096 RenderTransparentWater 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 4.0 RenderTerrainPBRDetail 1 4 RenderTerrainPBRPlanarSampleCount 1 3 RenderTreeLODFactor 1 1.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 4.0 UseStartScreen 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderReflectionProbeLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 0 RenderGLMultiThreadedMedia 1 1 RenderReflectionProbeResolution 1 128 RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 RenderDownScaleMethod 1 0 RenderCASSharpness 1 1 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 1 RenderDisableVintageMode 1 1 RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 256 // // Low-Preset 2025 // list Low RenderAnisotropic 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarPhysicsLODFactor 1 0.5 RenderAvatarMaxNonImpostors 1 4 RenderAvatarMaxComplexity 1 100000 RenderFarClip 1 64 RenderGlowResolutionPow 1 6 RenderLocalLightCount 1 64 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1.0 RenderTerrainPBRDetail 1 0 RenderTerrainPBRPlanarSampleCount 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.0 RenderReflectionsEnabled 1 0 RenderReflectionProbeDetail 1 0 RenderReflectionProbeLevel 1 0 RenderReflectionProbeCount 1 0 RenderReflectionProbeResolution 1 64 RenderScreenSpaceReflections 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 2 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 0 RenderTonemapMix 1 0.5 RenderMaxTextureResolution 1 512 RenderShaderLightingMaxLevel 1 1 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 RenderCompressTextures 1 1 RenderVBOEnable 1 1 RenderUseStreamVBO 1 1 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 UseOcclusion 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 16 RenderDownScaleMethod 1 1 RenderDisableVintageMode 1 1 // // LowMid-Preset 2025 // list LowMid RenderAnisotropic 1 1 RenderAvatarLODFactor 1 0.75 RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarMaxNonImpostors 1 6 RenderAvatarMaxComplexity 1 150000 RenderFarClip 1 96 RenderGlowResolutionPow 1 7 RenderLocalLightCount 1 128 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1.25 RenderTerrainPBRDetail 1 1 RenderTerrainPBRPlanarSampleCount 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0.75 RenderVolumeLODFactor 1 1.5 RenderReflectionsEnabled 1 0 RenderReflectionProbeDetail 1 0 RenderReflectionProbeLevel 1 0 RenderReflectionProbeCount 1 0 RenderReflectionProbeResolution 1 64 RenderScreenSpaceReflections 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 2 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderCASSharpness 1 0.3 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.6 RenderMaxTextureResolution 1 1024 RenderShaderLightingMaxLevel 1 2 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 1 RenderCompressTextures 1 1 RenderVBOEnable 1 1 RenderUseStreamVBO 1 1 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 32 RenderDownScaleMethod 1 1 RenderDisableVintageMode 1 1 // // Mid-Preset 2025 Graphics Settings (standard) // list Mid RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 8 RenderAvatarMaxComplexity 1 200000 RenderFarClip 1 128 RenderGlowResolutionPow 1 8 RenderLocalLightCount 1 256 RenderMaxPartCount 1 4096 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.5 RenderTerrainPBRDetail 1 1 RenderTerrainPBRPlanarSampleCount 1 2 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderReflectionProbeLevel 1 2 RenderReflectionProbeCount 1 64 RenderReflectionProbeResolution 1 128 RenderScreenSpaceReflections 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 12 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 4 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderCASSharpness 1 0.5 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderMaxTextureResolution 1 2048 RenderShaderLightingMaxLevel 1 2 RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderShadowDetail 1 1 RenderCompressTextures 1 1 RenderVBOEnable 1 1 RenderUseStreamVBO 1 1 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 64 RenderDownScaleMethod 1 1 RenderDisableVintageMode 1 1 // // MidHigh-Preset 2025 // list MidHigh RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.1 RenderAvatarPhysicsLODFactor 1 1.1 RenderAvatarMaxNonImpostors 1 10 RenderAvatarMaxComplexity 1 300000 RenderFarClip 1 192 RenderGlowResolutionPow 1 8 RenderLocalLightCount 1 512 RenderMaxPartCount 1 6144 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 1 RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.25 RenderVolumeLODFactor 1 3.0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderReflectionProbeLevel 1 2 RenderReflectionProbeCount 1 128 RenderReflectionProbeResolution 1 128 RenderScreenSpaceReflections 1 1 RenderMirrors 1 0 RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 12 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 4 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderCASSharpness 1 0.6 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.8 RenderMaxTextureResolution 1 2048 RenderShaderLightingMaxLevel 1 2 RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderShadowDetail 1 2 RenderCompressTextures 1 1 RenderVBOEnable 1 1 RenderUseStreamVBO 1 1 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 96 RenderDownScaleMethod 1 0 RenderDisableVintageMode 1 1 // // High-Preset 2025 // list High RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.15 RenderAvatarPhysicsLODFactor 1 1.15 RenderAvatarMaxNonImpostors 1 12 RenderAvatarMaxComplexity 1 400000 RenderFarClip 1 256 RenderGlowResolutionPow 1 9 RenderLocalLightCount 1 1024 RenderMaxPartCount 1 8192 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.25 RenderTerrainPBRDetail 1 1 RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.25 RenderVolumeLODFactor 1 3.5 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 2 RenderReflectionProbeLevel 1 3 RenderReflectionProbeCount 1 192 RenderReflectionProbeResolution 1 192 RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 4 RenderHeroProbeConservativeUpdateMultiplier 1 6 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderCASSharpness 1 0.8 RenderExposure 1 1 RenderTonemapType 1 2 RenderTonemapMix 1 0.9 RenderMaxTextureResolution 1 3072 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderShadowDetail 1 2 RenderCompressTextures 1 1 RenderVBOEnable 1 1 RenderUseStreamVBO 1 1 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 96 RenderDownScaleMethod 1 0 RenderDisableVintageMode 1 1 // // HighUltra-Preset 2025 // list HighUltra RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.2 RenderAvatarPhysicsLODFactor 1 1.2 RenderAvatarMaxNonImpostors 1 14 RenderAvatarMaxComplexity 1 450000 RenderFarClip 1 320 RenderGlowResolutionPow 1 9 RenderLocalLightCount 1 2048 RenderMaxPartCount 1 8192 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.5 RenderTerrainPBRDetail 1 1 RenderTerrainPBRPlanarSampleCount 1 4 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.5 RenderVolumeLODFactor 1 3.5 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 2 RenderReflectionProbeLevel 1 3 RenderReflectionProbeCount 1 192 RenderReflectionProbeResolution 1 192 RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 4 RenderHeroProbeConservativeUpdateMultiplier 1 6 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderCASSharpness 1 0.9 RenderExposure 1 1 RenderTonemapType 1 2 RenderTonemapMix 1 1.0 RenderMaxTextureResolution 1 4096 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderShadowDetail 1 3 RenderCompressTextures 1 1 RenderVBOEnable 1 1 RenderUseStreamVBO 1 1 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDownScaleMethod 1 0 RenderDisableVintageMode 1 1 // // ULTRA-PRESET 2025 // list Ultra RenderAnisotropic 1 1 RenderAvatarLODFactor 1 1.25 RenderAvatarPhysicsLODFactor 1 1.25 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 500000 RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 RenderFarClip 1 512 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 2 RenderGlowResolutionPow 1 10 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 RenderLocalLightCount 1 8192 RenderTransparentWater 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 2 RenderReflectionProbeLevel 1 3 RenderReflectionProbeCount 1 256 RenderReflectionProbeResolution 1 256 RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.5 RenderTerrainPBRDetail 1 4 RenderTerrainPBRPlanarSampleCount 1 4 RenderTreeLODFactor 1 1.5 RenderVolumeLODFactor 1 4.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 UseStartScreen 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 0 RenderShadowDetail 1 3 RenderUseStreamVBO 1 1 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderMaxTextureIndex 1 16 RenderMaxTextureResolution 1 4096 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 4 RenderHeroProbeConservativeUpdateMultiplier 1 8 RenderDownScaleMethod 1 0 RenderCASSharpness 1 1.0 RenderExposure 1 1 RenderTonemapType 1 2 RenderTonemapMix 1 1.0 RenderDisableVintageMode 1 1 // // Class Unknown Hardware (unknown) // list Unknown RenderShadowDetail 1 0 RenderDeferredSSAO 1 0 RenderMirrors 1 0 RenderDisableVintageMode 1 1 RenderMaxTextureResolution 1 1024 RenderFSAAType 1 0 RenderGLContextCoreProfile 1 0 // // VRAM > 512MB // list VRAMGT512 RenderCompressTextures 1 1 RenderMaxTextureResolution 1 2048 // // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 RenderAvatarMaxNonImpostors 1 8 RenderAvatarMaxComplexity 1 100000 RenderLocalLightCount 1 64 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderTransparentWater 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 RenderReflectionProbeDetail 1 0 RenderMirrors 1 0 RenderDisableVintageMode 1 1 RenderMaxTextureResolution 1 1024 RenderReflectionProbeCount 1 0 // Intel iGPUs (Xe, Arc, Lunar Lake) list Intel RenderAnisotropic 1 1 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedMedia 1 1 RenderDownScaleMethod 1 0 RenderDisableVintageMode 1 1 RenderMaxTextureResolution 1 2048 RenderShaderLightingMaxLevel 1 2 // AMD-APUs (RDNA2/3, Ryzen 6000–8000G) list AMD RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 RenderDisableVintageMode 1 1 RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderAnisotropic 1 1 RenderMaxTextureResolution 1 2048 RenderShaderLightingMaxLevel 1 2 list GL3 RenderFSAAType 0 0 RenderFSAASamples 1 0 RenderReflectionsEnabled 1 0 RenderReflectionProbeDetail 1 0 RenderMirrors 1 0 RenderGLMultiThreadedTextures 1 0 RenderGLMultiThreadedMedia 1 0 RenderDisableVintageMode 1 1 RenderReflectionProbeCount 1 0 list TexUnit16orLess RenderTerrainPBRDetail 1 0 RenderMaxTextureResolution 1 1024 list VaryingVectors16orLess RenderTerrainPBRPlanarSampleCount 1 1 RenderShaderLightingMaxLevel 1 1