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Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Druckversion

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Seiten: 1 2


Antw:Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Dorena Verne - 15.04.2011

Funzt der normale Sprung denn,ohne verlinken?


Antw:Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Bogus Curry - 15.04.2011

nein, ging auch nicht, obwohl ein home (Failback, Defaultregion) world eingerichtet ist


Antw:Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Dorena Verne - 15.04.2011

Ein Blick in die ini könnte eventuell Klarheit schaffen 8)


Antw:Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Bogus Curry - 15.04.2011

Welche gute frau ? *gg


Antw:Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Dorena Verne - 15.04.2011

Na,rstmal deinöö Robust,guter Mann*lach


Antw:Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Bogus Curry - 15.04.2011

Robust.HG oder Robust selbst gute gute Frau ..


Antw:Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Dorena Verne - 15.04.2011

Robust.HG*lach


Antw:Anleitung zum Verlinken ins eigene Grid von Regionen anderer Grids - Bogus Curry - 15.04.2011

bitteeee schöööönnn ;D

Code:
; * Run
; * $ Robust.exe -inifile Robust.HG.ini
; *

; * Configurations for enabling HG1.5
; *
; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService
; *                     OpenSim.Server.Handlers.dll:UserAgentService
; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and
; *            OpenSim.Server.Handlers.dll:XInventoryInConnector
; * are started in port 8002, outside the firewall
; *
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; * The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector,8002/OpenSim.Server.Handlers.dll:HeloServiceInConnector"

; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
    port = 8003

; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0

[DatabaseService]
    StorageProvider = "OpenSim.Data.MySQL.dll"
    ConnectionString = "Data Source=localhost;Database=xxxxxx;User ID=xxxxxx;Password=xxxxx#AuG;Old Guids=true;"

; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
    LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
    AssetLoaderArgs = "./assets/AssetSets.xml"

; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
    LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"

; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
    LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
    ; Realm = "regions"
    ; AllowDuplicateNames = "True"

    ;; Perform distance check for the creation of a linked region
    ; Check4096 = "True"

    ;; Needed to display non-default map tile images for linked regions
    AssetService = "OpenSim.Services.AssetService.dll:AssetService"

    ;; Directory for map tile images of linked regions
    ; MapTileDirectory = "./"

    ;; Next, we can specify properties of regions, including default and fallback regions
    ;; The syntax is: Region_<RegionName> = "<flags>"
    ;; or:            Region_<RegionID> = "<flags>"
    ;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
    ;; For example:
    Region_FW-Center = "DefaultRegion, FallbackRegion"
    ; (replace spaces with underscore)
     AllowTeleportsToAnyRegion = true

; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
    LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
    ;; IP of your FS server
    ; ServerAddress = www.pi2u.de

    ;; All other options are - well - optional
    ; Realm = "www.pi2u.de"
    ; SIPProxy = "www.pi2u.de:5060"
    ; EchoServer = "www.pi2u.de"
    ; EchoPort = 50505
    ; AttemptSTUN = "false"
    ; DefaultTimeout = 5000
    ; Context = "default"
    ; UserName = "freeswitch"
    ; Password = "password"

; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *
[AuthenticationService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    ; Realm = "useraccounts"

[OpenIdService]
    ; for the server connector
    AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    
; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    ; Realm = "useraccounts"

    ; These are for creating new accounts by the service
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"

[GridUserService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"

[PresenceService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"

[AvatarService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"

[FriendsService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"

[LibraryService]
    LibraryName = "OpenSim Library"
    DefaultLibrary = "./inventory/Libraries.xml"

[LoginService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
    ; for the service
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
    LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"

    WelcomeMessage = "Welcome, Avatar!"
    AllowRemoteSetLoginLevel = "false"
    
    ; If you run this login server behind a proxy, set this to true
    ; HasProxy = false
    
    ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
    ; CHANGE THIS
    GatekeeperURI = "http://www.pi2u.de:8002"

    SRV_HomeURI = "http://www.pi2u.de:8002"
    SRV_InventoryServerURI = "http://www.pi2u.de:8002"
    SRV_AssetServerURI = "http://www.pi2u.de:8002"
    SRV_ProfileServerURI = "http://www.pi2u.de:8002/user"

[GridInfoService]
    ; These settings are used to return information on a get_grid_info call.
    ; Client launcher scripts and third-party clients make use of this to
    ; autoconfigure the client and to provide a nice user experience. If you
    ; want to facilitate that, you should configure the settings here according
    ; to your grid or standalone setup.
    ;
    ; See http://opensimulator.org/wiki/GridInfo

    ; login uri: for grid this is the login server URI
    login = http://www.pi2u.de:8002/

    ; long grid name: the long name of your grid
    gridname = "the lost continent of hippo"

    ; short grid name: the short name of your grid
    gridnick = "fwosgrid"

    ; login page: optional: if it exists it will be used to tell the client to use
    ;                       this as splash page
    ;welcome = http://www.pi2u.de/welcome

    ; helper uri: optional: if it exists if will be used to tell the client to use
    ;                       this for all economy related things
    ;economy = http://www.pi2u.de:8002/

    ; web page of grid: optional: page providing further information about your grid
    ;about = http://www.pi2u.de/about/

    ; account creation: optional: page providing further information about obtaining
    ;                             a user account on your grid
    ;register = http://www.pi2u.de/register

    ; help: optional: page providing further assistance for users of your grid
    ;help = http://www.pi2u.de/help

    ; password help: optional: page providing password assistance for users of your grid
    ;password = http://www.pi2u.de/password

[GatekeeperService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
    ;; for the service
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
    ; how does the outside world reach me? This acts as public key too.
    ; CHANGE THIS
    ExternalName = "http://www.pi2u.de:8002"

    ; Does this grid allow incoming links to any region in it?
    ; If false, HG TPs happen only to the Default regions specified in [GridService] section
    AllowTeleportsToAnyRegion = true
    
    ; If you run this gatekeeper server behind a proxy, set this to true
    ; HasProxy = false


[UserAgentService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
    ;; for the service
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
    
    ; If you run this user agent server behind a proxy, set this to true
    ; HasProxy = false

    ;; If you separate the UserAgentService from the LoginService, set this to
    ;; the IP address of the machine where your LoginService is
    ;LoginServerIP = "www.pi2u.de"

; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations
; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory.
; *
[HGInventoryService]
    ; For the InventoryServiceInConnector
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
    UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    ProfileServerURI = "http://www.pi2u.de:8002/user"

; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to
; * the assets of this world.
; *
[HGAssetService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
    UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    ProfileServerURI = "http://www.pi2u.de:8002/user"

Wenn ich von einer der angedockten Sims jumpen will, bekomme ich diese Meldung in der Console

Zitat:18:17:09 - [ENTITY TRANSFER MODULE]: Exception on teleport: Cannot cast from source type to destination type. at OpenSim.Services.Connectors.Hypergrid.UserAgentServiceConnector.LoginAgentToGrid (OpenSim.Framework.AgentCircuitData aCircuit, OpenSim.Services.Interfaces.GridRegion gatekeeper, OpenSim.Services.Interfaces.GridRegion destination, System.Net.IPEndPoint ipaddress, System.String& reason) [0x00000] in <filename unknown>:0
at OpenSim.Services.Connectors.Hypergrid.UserAgentServiceConnector.LoginAgentToGrid (OpenSim.Framework.AgentCircuitData aCircuit, OpenSim.Services.Interfaces.GridRegion gatekeeper, OpenSim.Services.Interfaces.GridRegion destination, System.String& reason) [0x00000] in <filename unknown>:0
at OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent (OpenSim.Region.Framework.Scenes.ScenePresence sp, OpenSim.Services.Interfaces.GridRegion reg, OpenSim.Services.Interfaces.GridRegion finalDestination, OpenSim.Framework.AgentCircuitData agentCircuit, UInt32 teleportFlags, System.String& reason, System.Boolean& logout) [0x00000] in <filename unknown>:0
at OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport (OpenSim.Region.Framework.Scenes.ScenePresence sp, OpenSim.Services.Interfaces.GridRegion reg, OpenSim.Services.Interfaces.GridRegion finalDestination, Vector3 position, Vector3 lookAt, UInt32 teleportFlags, IEventQueue eq) [0x00000] in <filename unknown>:0
at OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Teleport (OpenSim.Region.Framework.Scenes.ScenePresence sp, UInt64 regionHandle, Vector3 position, Vector3 lookAt, UInt32 teleportFlags) [0x00000] in <filename unknown>:0