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Suche megasupertollen Mesh für Unkrautplantagen
#5
Also nicht so was wie das hier. Smile

   


Bestimmt! Ich speichere mir son Krempel aber meist nach dem Import nicht ab, da ich es eh nie wieder finden würde <lach>
Ich gehe heute Abend mal (virtuell) spazieren und gucke mal was ich finde.


Kleines Kraut-Mesh:
Code:
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
    </contributor>
    <created>2015-05-22T14:31:41</created>
    <modified>2015-05-22T14:31:41</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_images/>
  <library_geometries>
    <geometry id="kraut-mesh" name="kraut">
      <mesh>
        <source id="kraut-mesh-positions">
          <float_array id="kraut-mesh-positions-array" count="30">-0.6159824 0.6159824 0.007129907 0.6159824 0.6159824 0.007129848 0.6159824 -0.6159824 0.007129788 0 0 0.1786725 -0.6159825 -0.6159824 0.007129728 0 0.8660255 -0.047773 0.8660255 0 -0.04777306 0 -0.8660255 -0.04777318 0 0 0.2034628 -0.8660255 1.33057e-7 -0.04777324</float_array>
          <technique_common>
            <accessor source="#kraut-mesh-positions-array" count="10" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="kraut-mesh-normals">
          <float_array id="kraut-mesh-normals-array" count="24">-0.2682775 -1.41871e-7 0.9633417 0 0.2682774 0.9633417 0.2682775 0 0.9633417 0 -0.2682777 0.9633416 -0.2683927 0.2683925 0.9251653 0.2683925 0.2683924 0.9251654 0.2683925 -0.2683926 0.9251652 -0.2683928 -0.2683926 0.9251653</float_array>
          <technique_common>
            <accessor source="#kraut-mesh-normals-array" count="8" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="kraut-mesh-map-0">
          <float_array id="kraut-mesh-map-0-array" count="48">1.00077e-4 0.9999 0.4999999 0.5000001 0.9998999 0.9998999 0.9998999 0.9998999 0.4999999 0.5000001 0.9998999 9.998e-5 0.9998999 9.998e-5 0.4999999 0.5000001 9.998e-5 1.00029e-4 9.998e-5 1.00029e-4 0.4999999 0.5000001 1.00077e-4 0.9999 1.00077e-4 0.9999 0.4999999 0.5000001 0.9998999 0.9998999 0.9998999 0.9998999 0.4999999 0.5000001 0.9998999 9.998e-5 0.9998999 9.998e-5 0.4999999 0.5000001 9.998e-5 1.00029e-4 9.998e-5 1.00029e-4 0.4999999 0.5000001 1.00077e-4 0.9999</float_array>
          <technique_common>
            <accessor source="#kraut-mesh-map-0-array" count="24" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="kraut-mesh-vertices">
          <input semantic="POSITION" source="#kraut-mesh-positions"/>
        </vertices>
        <polylist count="8">
          <input semantic="VERTEX" source="#kraut-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#kraut-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#kraut-mesh-map-0" offset="2" set="0"/>
          <vcount>3 3 3 3 3 3 3 3 </vcount>
          <p>4 0 0 3 0 1 0 0 2 0 1 3 3 1 4 1 1 5 1 2 6 3 2 7 2 2 8 2 3 9 3 3 10 4 3 11 9 4 12 8 4 13 5 4 14 5 5 15 8 5 16 6 5 17 6 6 18 8 6 19 7 6 20 7 7 21 8 7 22 9 7 23</p>
        </polylist>
      </mesh>
    </geometry>
  </library_geometries>
  <library_controllers/>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="kraut" name="kraut" type="NODE">
        <matrix sid="transform">1 0 0 4.76837e-8 0 1 0 1.83632e-8 0 0 1 0.5477729 0 0 0 1</matrix>
        <instance_geometry url="#kraut-mesh"/>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>

   
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RE: Suche megasupertollen Mesh für Unkrautplantagen - von MoniTill - 22.05.2015, 14:23

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