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Geriggte Mesh-Bäume
#5
Naja, der Fächer hat den Nachteil, wenn man von Oben oder unten draufguckt, ist er offen u. die Illusion dahin. Eignet sich eher so für Büsche, Blumen..

Für Bäume habe ich das Ding aus allen Richtungen Blickdicht gemacht. Hat 32 Tris

[Bild: blattwerk.jpg?m=1421231558]

Die Collada Datei
Code:
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae</authoring_tool>
    </contributor>
    <created>2015-01-14T11:23:41</created>
    <modified>2015-01-14T11:23:41</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_images/>
  <library_geometries>
    <geometry id="Blattwerk1-mesh" name="Blattwerk1">
      <mesh>
        <source id="Blattwerk1-mesh-positions">
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          <technique_common>
            <accessor source="#Blattwerk1-mesh-positions-array" count="64" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Blattwerk1-mesh-normals">
          <float_array id="Blattwerk1-mesh-normals-array" count="96">0 0 -1 0 0 1 0.7071069 0 -0.7071067 -0.7071069 0 0.7071067 1 0 0 -1 0 0 -0.5000002 0.7071066 -0.5000002 0.5000002 -0.7071066 0.5000002 0 1 0 0 -1 0 0.5 0.7071068 0.5 -0.5 -0.7071068 -0.5 0.5 0.7071068 0.5 -0.5 -0.7071068 -0.5 0.7071068 0 0.7071068 -0.7071068 0 -0.7071068 0 0 -1 0 0 1 0.7071069 0 -0.7071067 -0.7071069 0 0.7071067 1 0 0 -1 0 0 -0.5000002 0.7071066 -0.5000002 0.5000002 -0.7071065 0.5000002 0 1 0 0 -1 0 0.5 0.7071068 0.5 -0.5 -0.7071068 -0.5 0.5 0.7071068 0.5 -0.5 -0.7071068 -0.5 0.7071068 0 0.7071068 -0.7071068 0 -0.7071068</float_array>
          <technique_common>
            <accessor source="#Blattwerk1-mesh-normals-array" count="32" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Blattwerk1-mesh-map-0">
          <float_array id="Blattwerk1-mesh-map-0-array" count="192">1.0004e-4 9.998e-5 9.998e-5 0.9999001 0.9999001 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 1.0004e-4 9.998e-5 9.998e-5 0.9999001 0.9999001 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 1.0004e-4 9.998e-5 9.998e-5 0.9999001 0.9999001 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 1.0004e-4 9.998e-5 9.998e-5 0.9999001 0.9999001 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 1.0004e-4 9.998e-5 9.998e-5 0.9999001 0.9999001 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 1.0004e-4 9.998e-5 9.998e-5 0.9999001 0.9999001 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 1.0004e-4 9.998e-5 9.998e-5 0.9999001 0.9999001 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 1.0004e-4 9.998e-5 9.998e-5 0.9999001 0.9999001 0.9999001 1.0004e-4 9.998e-5 0.9999001 9.998e-5 0.9999001 0.9999001 0.9999001 9.998e-5 1.0004e-4 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 0.9999001 0.9999001 9.998e-5 1.0004e-4 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 0.9999001 0.9999001 9.998e-5 1.0004e-4 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 0.9999001 0.9999001 9.998e-5 1.0004e-4 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 0.9999001 0.9999001 9.998e-5 1.0004e-4 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 0.9999001 0.9999001 9.998e-5 1.0004e-4 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 0.9999001 0.9999001 9.998e-5 1.0004e-4 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 0.9999001 0.9999001 9.998e-5 1.0004e-4 9.998e-5 0.9999001 0.9999001 9.998e-5 0.9999001 1.0004e-4 9.998e-5 0.9999001 0.9999001</float_array>
          <technique_common>
            <accessor source="#Blattwerk1-mesh-map-0-array" count="96" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Blattwerk1-mesh-vertices">
          <input semantic="POSITION" source="#Blattwerk1-mesh-positions"/>
        </vertices>
        <polylist count="32">
          <input semantic="VERTEX" source="#Blattwerk1-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Blattwerk1-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#Blattwerk1-mesh-map-0" offset="2" set="0"/>
          <vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
          <p>0 0 0 2 0 1 3 0 2 4 1 3 5 1 4 7 1 5 8 2 6 10 2 7 11 2 8 12 3 9 13 3 10 15 3 11 16 4 12 18 4 13 19 4 14 20 5 15 21 5 16 23 5 17 24 6 18 26 6 19 27 6 20 28 7 21 29 7 22 31 7 23 32 8 24 34 8 25 35 8 26 36 9 27 37 9 28 39 9 29 40 10 30 42 10 31 43 10 32 44 11 33 45 11 34 47 11 35 48 12 36 50 12 37 51 12 38 52 13 39 53 13 40 55 13 41 56 14 42 58 14 43 59 14 44 60 15 45 61 15 46 63 15 47 1 16 48 0 16 49 3 16 50 6 17 51 4 17 52 7 17 53 9 18 54 8 18 55 11 18 56 14 19 57 12 19 58 15 19 59 17 20 60 16 20 61 19 20 62 22 21 63 20 21 64 23 21 65 25 22 66 24 22 67 27 22 68 30 23 69 28 23 70 31 23 71 33 24 72 32 24 73 35 24 74 38 25 75 36 25 76 39 25 77 41 26 78 40 26 79 43 26 80 46 27 81 44 27 82 47 27 83 49 28 84 48 28 85 51 28 86 54 29 87 52 29 88 55 29 89 57 30 90 56 30 91 59 30 92 62 31 93 60 31 94 63 31 95</p>
        </polylist>
      </mesh>
    </geometry>
  </library_geometries>
  <library_controllers/>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Blattwerk1" name="Blattwerk1" type="NODE">
        <matrix sid="transform">-0.7071068 0 0.7071068 0 0 1 0 0 -0.7071068 0 -0.7071068 0 0 0 0 1</matrix>
        <instance_geometry url="#Blattwerk1-mesh"/>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>
(Für Mitleser: Codezeilen als Textdatei mit Endung .dae speichern und über Mesh-Upload importieren)
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Nachrichten in diesem Thema
Geriggte Mesh-Bäume - von MoniTill - 13.01.2015, 03:36
RE: Geriggte Mesh-Bäume - von MoniTill - 14.01.2015, 09:54
RE: Geriggte Mesh-Bäume - von MoniTill - 14.01.2015, 12:37
RE: Geriggte Mesh-Bäume - von LyAvain - 14.01.2015, 13:55
RE: Geriggte Mesh-Bäume - von Ezry Aldrin - 16.01.2015, 14:20
RE: Geriggte Mesh-Bäume - von MoniTill - 16.01.2015, 15:17
RE: Geriggte Mesh-Bäume - von Ezry Aldrin - 16.01.2015, 19:12

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